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	<description>Games: Video, Board and Paper</description>
	<pubDate>Sun, 21 Feb 2010 21:01:02 +0000</pubDate>
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		<itunes:summary>Games: Video, Board and Paper</itunes:summary>
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		<title>Captain Kraye</title>
		<link>http://gamer-geek.com/?p=311</link>
		<comments>http://gamer-geek.com/?p=311#comments</comments>
		<pubDate>Sun, 21 Feb 2010 21:01:02 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=311</guid>
		<description><![CDATA[Or, how I nearly offed myself because of a model.
Okay, he&#8217;s not as bad to paint as the Black 13th or, I suspect, Kara Sloan, but wow did he take some patience.  4 layers of detail and the usual Cygnaran love of packs, buckles and rivets.






From Warmachine









From Warmachine









From Warmachine









From Warmachine



Up next, maybe some &#8220;low-hanging-fruit&#8221; to [...]]]></description>
			<content:encoded><![CDATA[<p>Or, how I nearly offed myself because of a model.</p>
<p>Okay, he&#8217;s not as bad to paint as the Black 13th or, I suspect, Kara Sloan, but wow did he take some patience.  4 layers of detail and the usual Cygnaran love of packs, buckles and rivets.</p>
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<p>Up next, maybe some &#8220;low-hanging-fruit&#8221; to try and get a fully painted army ready for a tourney in March.  Reinholdt and a Defender, I think.</p>
]]></content:encoded>
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		<item>
		<title>I Think I&#8217;m in Love</title>
		<link>http://gamer-geek.com/?p=299</link>
		<comments>http://gamer-geek.com/?p=299#comments</comments>
		<pubDate>Fri, 19 Feb 2010 18:47:44 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Malifaux]]></category>

		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=299</guid>
		<description><![CDATA[UPDATED BELOW
It&#8217;s but a dalliance, I assure you.  A little sumptin&#8217; sumptin&#8217; on the side to whet the appetite.  A sorbet as it were.  My heart will always belong to the Cygnus and her sexy technology, but sometimes a man needs something a little more&#8230; rough.
Ashlynn, you move me so!
And you tend to move other [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATED BELOW</strong></p>
<p>It&#8217;s but a dalliance, I assure you.  A little <em>sumptin&#8217; sumptin&#8217;</em> on the side to whet the appetite.  A <em>sorbet</em> as it were.  My heart will always belong to the Cygnus and her sexy technology, but sometimes a man needs something a little more&#8230; rough.</p>
<p><strong><a href="http://privateerpress.com/warmachine/gallery/mercenaries/warcasters/ashlynn-delyse" onclick="javascript:pageTracker._trackPageview ('/outbound/privateerpress.com');">Ashlynn</a>, you move me so!</strong></p>
<p>And you tend to move other people around, too.  This was my first shot at running the list that I posted below on the actual tabletop.  It was the first time I&#8217;d run an entirely unpainted force as well.  Hey, it&#8217;s been too cold to prime anything lately, so back off!</p>
<p>Anyway, I finally got a chance to play <a href="http://warpainter.wordpress.com/" onclick="javascript:pageTracker._trackPageview ('/outbound/warpainter.wordpress.com');">Jamie&#8217;s Trollbloods</a> in MKII, which I think, looked like this:</p>
<div class="depth0"><span class="name">Borka Kegslayer</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Dire Troll Blitzer</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Earthborn Dire Troll</span></div>
<div class="depth0"><span class="name">Krielstone Bearer and 3 Stone Scribes</span></div>
<div class="depth0"><span class="name">Pyg Bushwackers (Leader and 9 Grunts)</span></div>
<div class="depth0"><span class="name">Trollkin Long Riders (Leader and 2 Grunts)</span></div>
<div class="depth0"><span class="name">Fell Caller Hero</span></div>
<div class="depth0"><span class="name"><br />
</span></div>
<div class="depth0"><span class="name">Now, one thing I&#8217;ve always had a hard time dealing with in Warmahordes is high ARM models.  Yes, Cygnar has remarkably accurate shooting, but it never seems to do the <em>just right </em>amount of damage to take out a &#8216;jack, &#8216;beast or tough unit effectively.  So with this in mind, I&#8217;ve decided that against Troolbloods and Khador, I&#8217;ll need to mitigate their hard-to-kill aspect with mobility.  Even when I have to force mobility upon them.</span></div>
<div class="depth0"><span class="name"><br />
</span></div>
<div class="depth0"><span class="name">Since I didn&#8217;t take pictures and have a terrible, sleep-deprived memory, here&#8217;s the essential events / thoughts:</span></div>
<div class="depth0">
<ul>
<li><span class="name">My list really capitalized on movement shenanigans, especially against traditionally low DEF forces like the Trollbloods.  The ATGMs, while aiming, are accurate enough to Thunderbolt targets out of melee without endangering their own troops.  Ashlynn&#8217;s Gallows spell can drag models out of position, setting them up for the kill, and a boosted / feated Mule can toss enemies around like toys.  Even the Mariner makes for a reliable slammer.</span></li>
<li><span class="name">Ashlynn herself is extremely manoeuvrable with Admonition (which I discovered affects her battlegroup) and Quicken.  Parry and a 17 DEF offsets her low ARM.</span></li>
<li><span class="name">If surrounded (which is exactly what happened at the end of the game), she can lash out like a cornered rat with Riposte.  POW 11 + 3d6 may not sound like much against Trollbloods, but since they&#8217;ll need above average dice to hit her, every miss can be costly.  Flashing Blade is a fantastic spell that basically buys an extra attack aginst every model in her<br />
</span></li>
<li><span class="name">Oddly, I think this game really did come down to the dice.  Borka had such high DEF and ARM, and Ashlynn was so slippery, that the right blow at the right time would end the game.  Certain crucial rolls didn&#8217;t go our way when we needed them to, leading to a tense, yet exciting, final confrontation between &#8216;caster and &#8216;lock.</span></li>
<li><span class="name">The final tableaux: Ashlynn standing atop the wreck of her Vanguard, ducking, weaving, spinning and slashing at the spiritless Earthborn, furyless Borka and 1 wound Fell Caller; her Mariner whacking Borka in the back of the head with his anchor.  Borka gets off  a needs-better-than-average-dice-to-hit knockdown under Mosh Pit and that was pretty much it for Ashlynn.</span></li>
</ul>
</div>
<div class="depth0">This is the closest game I&#8217;ve ever had against Jamie, and both of these lists were excellent foils for one another (well, maybe with the exception of the Precursors; I love these guys, but in this game I only had one survive to get of one attack all game).  For example, Windwall trumped shooting, which was in turn mitigated by the ATGMs&#8217; magic weapons.  High ARM, multi-wound and Tough models could resist much of my damage output, but couldn&#8217;t keep positioning against Thunderbolt moves / knockdowns, Critical Devastation throws, &#8216;jack slams and Gallows.  And that&#8217;s just the beginning.</div>
<div class="depth0">Well, back to Cygnar for now.  Have to get some practice time in prior to a tournament in March (looks like I can actually make it, at this point).  When Privateer repackages their unit boxes into full squads, I might look into enhancing the Highborn with some Nyss Hunters, Boomhowler &amp; Company or Horgenhold Forgeguard.</div>
<div class="depth0"></div>
<div class="depth0"><strong>Lady Justice, my love for you is like a truck.</strong></div>
<div class="depth0"><strong><br />
</strong></div>
<div class="depth0">In sharp contrast to my Warmahordes league losing streak, I&#8217;ve been unstoppable with Lady Justice and her Death Marshalls.  Mind you, I haven&#8217;t faced any true swarm crews yet like Nicodem or Jones, but I think I&#8217;ve won 4 games in a row.  Last night was a 35 soulstone game against Brian&#8217;s Arcanists:</div>
<div class="depth0"></div>
<div class="depth0">Me: Lady Justice, Judge, 3 x Death Marshalls, Guild Executioner, Convict Gunslinger and 7 soulstones.</div>
<div class="depth0">Brian: Rasputina, December Acolyte, Essence of Power, Ice Golem, Razorspine Rattler and Injun Joss.</div>
<div class="depth0"></div>
<div class="depth0">I think I&#8217;ve found the best tactic for Lady Justice and a crew like this.  The Marshalls spread out evenly across the board, the Executioner takes point either right up the middle or positioned opposite the bulk of the enemy crew and Judge and Lady Justice follow slightly behind.  The Gunslinger hangs back enough, preferably behind hard cover, to essentially overwatch a 10&#8243; radius hemiphere in front of him.</div>
<div class="depth0"></div>
<div class="depth0">The Executioner is such a credible threat that most opposing models will try to take him out early and with enough overwhelming force that he dies in a single turn.  If not, he&#8217;s very likely to kill something on his activation, thereby healing any damage done to him with Love the Job.  I find myself sacrificing him in this way to allow Justice, with her 10&#8243; threat range, to charge in as one of the last activations of my crew.  Very little survives the kind of damage she can dish out in a single activation.</div>
<div class="depth0"></div>
<div class="depth0"><strong>UPDATE HERE</strong></div>
<div class="depth0"></div>
<div class="depth0">Straight from Jamie:</div>
<div class="depth0"></div>
<div class="depth0"><a href="http://www.facebook.com/profile.php?id=508018884" class="UIImageBlock_Image UIImageBlock_SMALL_Image" title="James Tubbs" onclick="javascript:pageTracker._trackPageview ('/outbound/www.facebook.com');"><img class="UIProfileImage UIProfileImage_SMALL img" src="http://profile.ak.fbcdn.net/v228/1800/94/q508018884_2452.jpg" alt="James Tubbs" /></a></p>
<div class="comment_text"><a href="http://www.facebook.com/profile.php?id=508018884" class="comment_author" onclick="javascript:pageTracker._trackPageview ('/outbound/www.facebook.com');">James Tubbs</a></p>
<div id="text_expose_id_4b7eed148df8828417911" class="comment_actual_text">a) It was a Blitzer and a Mauler. The big one is the Mauler<br />
b) Don&#8217;t forget the Krielstone Elder <img src='http://gamer-geek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
c) I only needed average to pop Ashlynn at the end</div>
</div>
</div>
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		<item>
		<title>Weekend Recap!</title>
		<link>http://gamer-geek.com/?p=295</link>
		<comments>http://gamer-geek.com/?p=295#comments</comments>
		<pubDate>Tue, 09 Feb 2010 16:59:53 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=295</guid>
		<description><![CDATA[So, how did my ambitious plans turn out?  See for yourself:

Have a delightful dinner at the Keg mansion with the wife Saturday night.  (Great success!)
Get Kara and the last Stormlance assembled (Success!)
Spray the above, the cyclone, Harlan Versh, Ashlynn, the vanguard and the Dude (although, I fear it may be too cold this weekend). (Failure: [...]]]></description>
			<content:encoded><![CDATA[<p>So, how did my ambitious plans turn out?  See for yourself:</p>
<ul>
<li>Have a delightful dinner at the Keg mansion with the wife Saturday night.  (<strong>Great success!</strong>)</li>
<li>Get Kara and the last Stormlance assembled (<strong>Success!</strong>)</li>
<li>Spray the above, the cyclone, Harlan Versh, Ashlynn, the vanguard and the Dude (although, I fear it may be too cold this weekend). (<strong>Failure: it was far too cold</strong>)</li>
<li>Keep on painting Kraye (<strong>Utter failure</strong>)</li>
<li>Get in a game each with my Highborn Covenant and Sloan lists on Sunday. (<strong>Failure: see below for explanation</strong>)</li>
<li>Maybe play a game of WM over Vassal (<strong>Success: see below</strong>)</li>
<li>Watch the 6th season premiere of Lost (<strong>Failure</strong>)</li>
<li>Sleep in (<strong>Ahahahhahahhhhahaa&#8230; yeah right</strong>)</li>
<li>Write more stuff for our Eberron campaign. (<strong>Failure: not on paper, just in my head</strong>)</li>
</ul>
<p><strong>Babby&#8217;s first Vassal game</strong></p>
<p>Technically it wasn&#8217;t my first, but it was the first one I actually finished.  I ran this Ashlynn list against a Kara Sloan army at 35 points:</p>
<div class="depth0" style="padding-left: 30px;"><span class="name">Ashlynn d&#8217;Elyse</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Vanguard</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Mariner</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Arcane Tempest Gun Mages (Leader and 5 Grunts)</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Arcane Tempest Gun Mage Officer</span></div>
<div class="depth2" style="padding-left: 90px;"><span class="name">Mule</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Precursor Knights (Leader and 9 Grunts)</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Precursor Knight Officer &amp; Standard</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Harlan Versh</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name"><br />
</span></div>
<div class="depth1"><span class="name">Since we were both new to both &#8216;casters and armies, we made some mistakes, but overall, it was some good back and forth.  The mule went down to 2 shots from Kara and a finisher from a defender, and I responded in kind by feating and drilling Kara with can&#8217;t miss shots from the mariner, Versh and the ATGMs.  I think I have the hang of this Vassal thing and I&#8217;m looking forward to more (considering I&#8217;ll be absent form the tabletop for a couple of weeks).</span></div>
<div class="depth1"><span class="name"><br />
</span></div>
<div class="depth1"><span class="name"><strong>Kara&#8217;s premiere in the strangest game ever</strong></span></div>
<div class="depth1"><span class="name"><strong><br />
</strong></span></div>
<div class="depth1"><span class="name">So Sunday rolls around and I head off to DG for a full day gaming.  Boy was I looking forward to it after the less than satisfying Thursday.  Should have known better than to be optimistic: due to a flood in the neighbouring Pizza Pizza, DG had no power.  Although it was nice chatting to the other league players about all sorts of crap, after several hours of waiting it was time to give up.  Jack suggested that we retire to his place nearby to play a 3v3.</span></div>
<div class="depth1"><span class="name"><br />
</span></div>
<div class="depth1"><span class="name">It was decided to go WM v H, 15 points each, with Jack running Cryx under Denny, Neil fielding Ashlynn and myself with Kara.  Across the too-small table was Tully with Circle under Kaya, Jamie running Trolls under Borka and Luke&#8217;s Skorne under Morghul.  I set up in the middle directly across from Jamie.</span></div>
<div class="depth1"><span class="name"><br />
</span></div>
<div class="depth1"><span class="name">Needless to say, this is not the ideal environment for the Hordes players to try out their latest rules, nor is it to fieldtest Kara or Ashlynn for the first time.  Regardless, it was a ton of fun with some important lessons for the future:</span></div>
<div class="depth1">
<ul>
<li><span class="name">I read a forum comment that described our new sniper &#8216;caster as &#8220;Spitfire with some woman attached to it&#8221;.  This is only partially true.  Yes, even outside of her feat turn that gun of hers is a powerhouse (ie. if she can see a model, there shall soon be no model there), but her spells, especially Refuge, offer some versatility for her army.  Certain solos really benefit from it, even more so than her &#8216;jacks.</span></li>
<li><span class="name">The 10&#8243; spray that the pureblood warpwolf gets is nuts.  Combined with shifting stones teleporting shenanigans, this sucker has a, what, 21&#8243; threat range against multiple targets?  Luckily, he&#8217;s kind of inaccurate with it, but it&#8217;s how I lost my squire.</span></li>
<li><span class="name">Harlan Versh is a beast, especially under the Highborn + Ashlynn.  He simply will not miss getting multiple attacks with his magic gun under her feat.  A good assassination threat.  In this game he plugged some not-so-tuffaloes to death, clearing the way to Borka. (jamie&#8217;s famous luck with tough rolls failed him this time.  Except when it really mattered with Borka.<br />
</span></li>
<li><span class="name">Borka&#8217;s stumbling around drunk thing after being hit is goddamn hilarious.</span></li>
<li><span class="name">Back to Kara: under her feat turn the dire troll mauler just went away&#8230;</span></li>
<li><span class="name">If I ever, ever play a two-caster game, it will always be Kara + Ashlynn.  RAT 10 + 5 dice, drop the 2 lowest from Spitfire, doing 4 dice TWICE!?  Average damage 24?  Completely ruin any effective reprisals after the double-feat turn!?  Freakin&#8217; golden!</span></li>
<li><span class="name">Think that feat turn was nuts?  Add Denny into the mix with parasite and / or feat - absolutely nothing will survive in a 16 inch hemisphere in front of Kara.<br />
</span></li>
</ul>
<p>It was a fun, yet odd experiment.  I&#8217;m looking forward to running Kara in a full list over in the near future.</p></div>
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		<item>
		<title>A &#8220;Free&#8221; Weekend</title>
		<link>http://gamer-geek.com/?p=293</link>
		<comments>http://gamer-geek.com/?p=293#comments</comments>
		<pubDate>Fri, 05 Feb 2010 19:10:56 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Malifaux]]></category>

		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=293</guid>
		<description><![CDATA[I say &#8216;free&#8221; because even though the children are off to a rare weekend at the farm chores don&#8217;t go with them.  It&#8217;ll be a busy couple of days, but filled with enough nerd stuff to do that it&#8217;ll keep me from missing them too much before Sunday night.
Last night was Malifaux / Warmahordes at [...]]]></description>
			<content:encoded><![CDATA[<p>I say &#8216;free&#8221; because even though the children are off to a rare weekend at the farm chores don&#8217;t go with them.  It&#8217;ll be a busy couple of days, but filled with enough nerd stuff to do that it&#8217;ll keep me from missing them too much before Sunday night.</p>
<p>Last night was Malifaux / Warmahordes at the DG.  Unfortunately, due to a minor health care incident, I wasn&#8217;t able to field Lady J and pals.  I did, however, get to play a 35 point Warmahordes game against David&#8217;s Circle.  An excellent match where much blood was shed on both sides and each army proved to be a good counter for the other.  Things I learned: Baldur has great mobility, so be careful where you move your &#8216;caster; warpwolves aren&#8217;t that tough and even with high RAT, don&#8217;t try to shoot into melee just because you can.</p>
<p>Things I love: eCaine, ATGMs + UA + cyclone (hell, even all of these separately) and precursors in front of ATGMs + UA + cyclone.  Oh, and the new Cygnar force book and Kara Sloan</p>
<p>So other than chores (of which there are many), I hope to get the following accomplished:</p>
<ul>
<li>Have a delightful dinner at the Keg mansion with the wife Saturday night.</li>
<li>Get Kara and the last Stormlance assembled.</li>
<li>Spray the above, the cyclone, Harlan Versh, Ashlynn, the vanguard and the Dude (although, I fear it may be too cold this weekend).</li>
<li>Keep on painting Kraye.</li>
<li>Get in a game each with my Highborn Covenant and Sloan lists on Sunday.</li>
<li>Maybe play a game of WM over Vassal.</li>
<li>Watch the 6th season premiere of Lost.</li>
<li>Sleep in.</li>
<li>Write more stuff for our Eberron campaign.</li>
</ul>
<p>Somehow, I don&#8217;t think I&#8217;ll be able to accomplish anywhere close to all of the above.</p>
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		<title>The Dividing Line: Mass Effect 2</title>
		<link>http://gamer-geek.com/?p=289</link>
		<comments>http://gamer-geek.com/?p=289#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:40:24 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=289</guid>
		<description><![CDATA[Two years ago on this very blog I wrote a post about Mass Effect.  Specifically, I focused on how the game hid most RPG mechanics elements behind a simplified interface.  It seemed a good balance between storytelling and gameplay.  I thought at the time that this was as far as it could go.  I was [...]]]></description>
			<content:encoded><![CDATA[<p>Two years ago on this very blog I wrote a post about Mass Effect.  Specifically, I focused on how the game hid most RPG mechanics elements behind a simplified interface.  It seemed a good balance between storytelling and gameplay.  I thought at the time that this was as far as it could go.  I was wrong.</p>
<p>Mass Effect 2 is truly a cross-genre product.  It is as much a third person shooter (ie. &#8220;ammo&#8221; clips) as RPG, but it does away with pesky, immersion-spoiling things like inventory screens, weapon loadouts and mid-mission levelling.  I&#8217;ve read a few complaints about this online (isn&#8217;t that what the internet was invented for?), but truth be told, it doesn&#8217;t really bother me.  It didn&#8217;t 2 years ago in it&#8217;s &#8220;beta&#8221; form and it doesn&#8217;t now.</p>
<p>Why?  Well, if I want to carefully kit out and skill-up a character, I&#8217;ll play Dragon Age or a PnP game.  If I want a strong narrative, interesting characters and truly stellar voice performances without many distractions, then I&#8217;ll play Mass Effect 2.  One may ask why I don&#8217;t just watch a movie or TV show: I reply by stating I don&#8217;t really know.  Maybe it&#8217;s the spirit of self-directed exploration.  Perhaps it&#8217;s the fact I like shooting things in order to solve my virtual problems.  Who knows.</p>
<p>Of course, nothing is perfect, and for some of the gaming press to start talking game of the year is a little presumptuous.  However, it is an excellent, AAA title truly deserving of the hype.  Some random observations / opinions:</p>
<ul>
<li>Planetary exploration is streamlined and much more fun than in the first game.  Yes, you&#8217;re just scanning every inch of a planet for useful resources and/or anomalies, but it beats fending off ubiquitous sandworm thingies and getting stuck in culverts.  But why do highly developed systems still contain unexplored or unexploited planets?  &#8220;Sorry, Illium citizens, I just sucked every mineral out of your neighbouring worlds and forged them into a decorative pot rack for our galley.  You snooze (for thousands of years), you lose!&#8221;</li>
<li>Adding team members just doesn&#8217;t happen in Mass Effect 2, you are directed to them based on the Illusive Man&#8217;s vast information resources.  Each character has a very clear motivation for joining up and more importantly, a compelling enough narrative hook to make you actually care about helping them.  Helping them also makes them loyal to you, which has the mechanical benefit of unlocking new / better abilities.</li>
<li>I&#8217;ve come to the conclusion that it doesn&#8217;t really matter who you add to your team for each mission.  Even on veteran difficulty, you can never really cripple yourself due to a less than optimal line-up.</li>
</ul>
<p>I&#8217;ve still got Tali to go and convince (a 2nd time) to join up, and I&#8217;ve only helped Miranda with her side quest.  These, plus the main story and more exploration, will take me a bit to complete.  Then I&#8217;ll go back to Dragon Age, which in comparison, feels like a bit of a grind.</p>
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		<title>The Beatdown</title>
		<link>http://gamer-geek.com/?p=287</link>
		<comments>http://gamer-geek.com/?p=287#comments</comments>
		<pubDate>Mon, 25 Jan 2010 18:59:34 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[4E DnD]]></category>

		<category><![CDATA[Dragon Age: Origins]]></category>

		<category><![CDATA[Vassal]]></category>

		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=287</guid>
		<description><![CDATA[What a punishing experience.  I had fun, but it didn&#8217;t mean that I wasn&#8217;t feeling the burn of the losses in the Resurgence Tournament this past weekend.  I had cool opponents, the dude who got the Cygnar coin well deserved it and I won at least one game.  Oh, and I got a best painted [...]]]></description>
			<content:encoded><![CDATA[<p>What a punishing experience.  I had fun, but it didn&#8217;t mean that I wasn&#8217;t feeling the burn of the losses in the Resurgence Tournament this past weekend.  I had cool opponents, the dude who got the Cygnar coin well deserved it and I won at least one game.  Oh, and I got a best painted award (which was turned into a <a href="http://privateerpress.com/warmachine/gallery/mercenaries/warjacks/vanguard" onclick="javascript:pageTracker._trackPageview ('/outbound/privateerpress.com');">Vanguard</a> instantaneously) for Siege.  Rather than typing the whole thing out again, I&#8217;ll just copy/paste what I wrote for the Warmahordes thread on SA:</p>
<p style="padding-left: 30px;">We had our Resurgence event yesterday. 8 players in total, with only Khador and Cygnar having to actually compete for their faction coins. Nothing like default coins for everyone else&#8230; no, not bitter at all.</p>
<p style="padding-left: 30px;">First match up (25 points) was against Karchev and his &#8216;jacks. Leasson learned: Karchev can fling his &#8216;jacks almost all the way into your deployment zone on turn 2. Fastest end to a game I&#8217;ve ever lost. Ugh.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Warmachine?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Warmachine</a></td>
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<p style="padding-left: 30px;">Round 2 at 35 points: the other Khador player running the Butcher. This one was a real meatgrinder. On Siege&#8217;s feat turn, all of his &#8216;jacks had either been wrecked or lost systems. Except for the berzerker closest to his mechanics. Yep, Siege took an ice axe to the face in the next turn. I was now down 2 games with 0(!) VPs. Ugh x2. The coin was now out of reach baring some miracle.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Warmachine?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Warmachine</a></td>
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<p style="padding-left: 30px;">After the break, my 3rd opponent was running a Severius list. Tons of infantry (at 50 points it looked like the entire Menoth army turned up) and only one heavy &#8216;jack plus a couple of arc nodes. He moved up aggressively into the middle control zone. Severius ended up just within Siege&#8217;s threat range, so the classic Siege &#8216;caster kill scenario was set:</p>
<p style="padding-left: 30px;">1. Siege feats, catching almost all of the Menoth force except for the flanks.<br />
2. Siege Ground Pounder&#8217;s a unit of flamethrowers right in from of him, killing all but one under the AoE. Now line of sight is only blocked to Severius by some choir plus heavy.<br />
3. Siege casts Fox Hole, dropping the heavy and the choir members out of the way.<br />
4. Reinholt grants bonus ranged shot.<br />
5. Siege boosts to hit with his cannon amd hits for boosted damage +7(!), taking Severius down to one HP.<br />
6. Defender aims, busts a boosted round in Severius&#8217; ass.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Warmachine?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Warmachine</a></td>
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<p style="padding-left: 30px;">It&#8217;s not the fastest that I&#8217;ve pulled off this tactic, but I couldn&#8217;t believe (for all the luck I&#8217;ve been having with the dice lately) that it went off like clockwork.</p>
<p>Ah, well.  Onward and upward.</p>
<p>In the face of impending bonus windfall (the private sector has it&#8217;s perks) my spending has been a tad <em>liberal</em>, to say the least.  Future purchases will now include new stuff for Cygnar over the next few months but it won&#8217;t be the gluttony I&#8217;ve been indulging in lately.  My painting backlog has grown immensely, so I need to put in some more time with my brushes.  My neglected terrain building got a little boost as I just picked up some foamcore, a hot wire cutter and new knife blades.</p>
<p>Of course, I also have to write up our next D&amp;D adventure.  And finish Dragon Age.  And play some <a href="http://www.vassalengine.org/community/index.php" onclick="javascript:pageTracker._trackPageview ('/outbound/www.vassalengine.org');">Vassal</a>.  And&#8230; and&#8230; and&#8230;</p>
<p>Sigh.</p>
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		<title>Malifun with the Malipals!</title>
		<link>http://gamer-geek.com/?p=282</link>
		<comments>http://gamer-geek.com/?p=282#comments</comments>
		<pubDate>Fri, 22 Jan 2010 19:12:36 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Malifaux]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=282</guid>
		<description><![CDATA[Malifaux is not grimdark like 40K.  Neither is it semi-serious business like Warmahordes.  What it is, is Malifun.
Yes, the puns (Malipuns, as it were) do get out of hand at times, but at our first &#8220;official&#8221; Malifaux get together last Thursday night, they were coming thick and fast.  Luckily no one committed any serious Malifaux [...]]]></description>
			<content:encoded><![CDATA[<p>Malifaux is not grimdark like 40K.  Neither is it semi-serious business like Warmahordes.  What it is, is Malifun.</p>
<p>Yes, the puns (Malipuns, as it were) do get out of hand at times, but at our first &#8220;official&#8221; Malifaux get together last Thursday night, they were coming thick and fast.  Luckily no one committed any serious Malifaux pas&#8230;</p>
<p>Okay, enough of that.</p>
<p>What follows is an account of, to the best of my recollection, the first of two 25ss  games I got in:</p>
<p>Rob fielded his Viktorias, with Johan, a Ronin proxy and Bishop, caching 2 soulstones.  His scenario was Reconnoitre (have models in all for quarters of the board) and his schemes were Thwart (ensure your opponent doesn&#8217;t achieve their objectives) and Bodyguard (make sure your master doesn&#8217;t die)  :</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>I ran Lady Justice, Judge, 2 Death Marshalls and the Executioner, caching 7 soulstones.  My scenario was Assassination (kill the opposing master) and my schemes were Raid (have more minions in play than your opponent by the end of the game) and.. damn I don&#8217;t remember:</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>The location was Ghost Town and the special effect was Torrential Rains (no charging on turns when this is in effect.)</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>First turn, everyone ran up (exciting!).  The Executioner acted as bullet and sword bait.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>Second turn, and not pictured (it would have been to right of the frame), Bishop beat the living snot out of the flanking Marshall.  The Executioner attracted a lot of attention from the shooty Viktoria and Johan but they were unable to land any hits.  This particular game had an unusually high number of black and red jokers turning up, often in the same hit and damage sequence on several attacks.  It was nuts.  The Executioner charged Johan and tore him apart.</p>
<p>Alas, he wasn&#8217;t much longer for the world as the sword mistress Viktoria sliced him to bits.  His Slow to Die attack failed miserably.  The Ronin lunged forward to attack the Marshal, doing respectable damage, and then pushed back out of combat.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>Next turn, the rains came down and no charging was possible.  At some point Bishop went down (I can&#8217;t remember how), taking pressure of my right flank.  The Ronin dodged away to the right, putting a shot into Lady J for weak damage.  Unable to charge, Lady J advanced right into the sword mistress Viktoria, cast her 0 action Sword Style to add an additional damage flip, but was only able to land one hit, leaving the Viktoria with 1 health.  This wasn&#8217;t looking good as her twin moved up.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>Rob burned through his soulstones trying to hit and I was burning mine trying NOT to get hit.  Ultimately, it was a bit of a stalemate.  That was until the Judge moved in to support.  With cries of &#8220;here come da&#8217; Judge&#8221;, I moved him into melee range and he ended the shooty Viktoria&#8217;s existence (mostly due to lucky draws and the fact that we had no cards left in our hands).</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>Next turn I was able to burn a soulstone to get initiative and Lady J went nuts on the remaining Viktoria.  Even with Sword Style: Onslaught up (every time she damaged with a greatsword attack she gets another immediate attack) it took all of my remaining soulstones to actually hit and damage Viktoria enough to take her down.</p>
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<td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From <a href="http://picasaweb.google.com/gauhaus/Malifaux?feat=embedwebsite" onclick="javascript:pageTracker._trackPageview ('/outbound/picasaweb.google.com');">Malifaux</a></td>
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<p>The VP score ended up 8-0, as there was no way for Rob to complete his scenario or schemes.</p>
<p>At least in this game the Executioner did something other than attract damage and die almost immediately, but he never got a chance to shine.  You wouldn&#8217;t know he had the Terrifying trait the way people seem to beat the willpower duel every freaking time.</p>
<p>Next up, the same list goes up against Brian&#8217;s Arcanists.  They beat the tar out of me once, can they do it again?</p>
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		<title>Who Made the Cut?</title>
		<link>http://gamer-geek.com/?p=279</link>
		<comments>http://gamer-geek.com/?p=279#comments</comments>
		<pubDate>Tue, 19 Jan 2010 15:06:13 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=279</guid>
		<description><![CDATA[Hands have been wrung to bloody tatters.  Brow-sweat has dripped into the eyes, causing blindness due to excess salinity.  Anxiety has led to psychosis.  But finally, finally, I have finished my Resurgence tournament list.  The time for doubt and second-guessing is over.  In a mere 5 days, these lists will stand or fall on their [...]]]></description>
			<content:encoded><![CDATA[<p>Hands have been wrung to bloody tatters.  Brow-sweat has dripped into the eyes, causing blindness due to excess salinity.  Anxiety has led to psychosis.  But finally, <em>finally,</em> I have finished my Resurgence tournament list.  The time for doubt and second-guessing is over.  In a mere 5 days, these lists will stand or fall on their own merits.</p>
<p>Yes, I am melodramatic.</p>
<p>Anyway, as I outlined in my previous Theorymachining post, there was much to take into consideration while preparing for this format, chief of all which &#8216;caster to field.  After considering Stryker and Haley, I settled on Siege.  He&#8217;s neither subtle nor nuanced: he simply removes things from an enemy army in the most efficient manner possible.</p>
<p style="padding-left: 30px;"><strong>25</strong></p>
<div class="depth0" style="padding-left: 30px;"><span class="name">Major Markus &#8216;Siege&#8217; Brisbane</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Charger</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Defender</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Squire</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Stormblade Infantry (Leader and 5 Grunts)</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Stormblade Infantry Officer &amp; Standard</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Eiryss, Mage Hunter of Ios</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Journeyman Warcaster</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Reinholdt, Gobber Speculator</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><br />
</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><strong>35</strong></span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><strong><br />
</strong></span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Major Markus &#8216;Siege&#8217; Brisbane</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Charger</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Defender</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Squire</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Stormblade Infantry (Leader and 5 Grunts)</span></div>
<div class="depth1" style="padding-left: 60px;"><span class="name">Stormblade Infantry Officer &amp; Standard</span></div>
<div class="depth2" style="padding-left: 90px;"><span class="name">Stormclad</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Eiryss, Mage Hunter of Ios</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Journeyman Warcaster</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Reinholdt, Gobber Speculator</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><br />
</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><strong>50</strong></span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><strong><br />
</strong></span></div>
<div class="depth0" style="padding-left: 30px;">
<div class="depth0"><span class="name">Major Markus &#8216;Siege&#8217; Brisbane</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Charger</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Defender</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Squire</span></div>
<div class="depth0"><span class="name">Black 13th Gun Mage Strike Team</span></div>
<div class="depth0"><span class="name">Storm Lances (Leader and 2 Grunts)</span></div>
<div class="depth0"><span class="name">Stormblade Infantry (Leader and 5 Grunts)</span></div>
<div class="depth1" style="padding-left: 30px;"><span class="name">Stormblade Infantry Officer &amp; Standard</span></div>
<div class="depth2" style="padding-left: 60px;"><span class="name">Stormclad</span></div>
<div class="depth0"><span class="name">Captain Arlan Strangewayes</span></div>
<div class="depth0"><span class="name">Eiryss, Mage Hunter of Ios</span></div>
<div class="depth0"><span class="name">Journeyman Warcaster</span></div>
<div class="depth0"><span class="name">Reinholdt, Gobber Speculator</span></div>
</div>
<div class="depth0" style="padding-left: 30px;"><span class="name">Rhupert Carvolo, Piper of Ord</span></div>
<div class="depth0" style="padding-left: 30px;"><span class="name"><br />
</span></div>
<div class="depth0"><span class="name">In that last list I had originally intended for there to be a full unit of Stormlances.  Sadly, or perhaps for the better, one of my &#8216;lances shipped with duplicated left sides of the mount.  Whoops.  I&#8217;ve already contacted Privateer for a replacement.</span></div>
<div class="depth0"><span class="name"><br />
</span></div>
<div class="depth0"><span class="name">So, on to my list-building logic:</span></div>
<div class="depth0">
<ul>
<li><span class="name">Siege + Squire + Reinholdt = no brainer.</span></li>
<li><span class="name">Eiryss exists in this list for a few reasons, primarily as a late game spoiler to contest the opponent&#8217;s home zone.  If she gets to disrupt the &#8216;caster or kill an important solo, more the better.  I&#8217;m almost certain she&#8217;ll be in any list that can take her.</span></li>
<li><span class="name">Siege is extremely versatile: slow down enemy (Rift), make sure they can&#8217;t hide (Mage Sight), bomb them to oblivion with his cannon / battlegroup (Explosivo), make sure your army&#8217;s direct hits mean something (breach) and protect valuable assets (Fox Hole).  If he gets in trouble, there&#8217;s always Force Hammer for slamming &#8216;jacks overtop of &#8216;casters / out of control zones.</span></li>
<li><span class="name">This army is relatively small and straight-forward: it needs to be lean and easy to avoid running out of time on crucial turns.</span></li>
<li><span class="name">The Stormlances provide an effective 2 or 3rd turn flanking force, and hopefully coupled with Siege&#8217;s feat could take down pesky shield walled units.</span></li>
<li><span class="name">The Black 13th: they&#8217;re awesome.  &#8216;Nuff said.</span></li>
<li><span class="name">The Stormblade + Stormclad + Arlan group: never leave home without them.</span></li>
</ul>
<p>I expect to see 2-3 Menoth,  maybe 1 Cryx, 2-3 Mercs, 1 Cygnar, 1 Retribution and 2-3 Khador lists at this tournament.  Hopefully I have an answer for everything.</p></div>
<div class="depth0"></div>
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		<title>Confessions of a Gaming Glutton</title>
		<link>http://gamer-geek.com/?p=276</link>
		<comments>http://gamer-geek.com/?p=276#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:00:10 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=276</guid>
		<description><![CDATA[My losing streak continues in the Warmahordes league, but I refuse to feel down about it.  First, because last night&#8217;s opponents (Chris and Charles) were not all &#8220;serious-business&#8221; at the table; second, I was in a good mood; third, I learned a couple of things; and finally, I was just glad to get out.
Oh, and [...]]]></description>
			<content:encoded><![CDATA[<p>My losing streak continues in the Warmahordes league, but I refuse to feel down about it.  First, because last night&#8217;s opponents (Chris and Charles) were not all &#8220;serious-business&#8221; at the table; second, I was in a good mood; third, I learned a couple of things; and finally, I was just glad to get out.</p>
<p>Oh, and I had fun.</p>
<p>Back in the day when I avidly collected <a href="http://www.shadowfist.com/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.shadowfist.com');">Shadowfist</a>, I reached a stage where I had a complete set of &#8220;tools&#8221;.  As is the nature of collectible games, a new player goes through an &#8220;age of scarcity&#8221;: you don&#8217;t have enough specific cards, either due to rarity or sheer quantity, to truly optimize your deck.  At some point (and many expended shekels later) you reach a kind of critical mass with your collection.  With all of your &#8220;tools&#8221; at your disposal, you can design a very tight strategy that plays to the strengths of your faction while better mitigating threats from competing forces.  I admit, with Shadowfist, I was Mr. Suitcase, primarily because I adored the setting.  But it wasn&#8217;t just for me: Mel had designed some killer Guiding Hand and Jammer decks back then to counter my Ascended.</p>
<p>With my recent purchases I <em>think</em> I&#8217;m approaching that state with Cygnar.  I now have all of the (as of a week away from the new Cyclone model) &#8216;jacks, solos and &#8216;casters (save the upcoming Kara Sloan).  Now it&#8217;s down to the 7-8 missing units, none of which I consider absolutely necessary.  Sure there&#8217;s lots of merc solos / units I don&#8217;t have, but they&#8217;re not strictly necessary anyway.</p>
<p>Well, I thought that was the case until I realized this:</p>
<p>With very little effort (say, the purchase of a couple &#8216;casters and a solo or 2), I could start playing a Highborn Covenant army.  Uh oh.</p>
<p>This isn&#8217;t a &#8220;grass is always greener&#8221; situation.  I still adore my Swans, but after more than a year playing one faction it might be nice to branch out a little and see how the other half lives.  A quick list generation on <a href="http://www.forwardkommander.com/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.forwardkommander.com');">Forward Kommander</a> reveals that I could field pretty solid forces up to 50 points with my existing models under the Covenant &#8216;casters <span class="name"><a href="http://privateerpress.com/warmachine/gallery/mercenaries/warcasters/ashlynn-delyse" onclick="javascript:pageTracker._trackPageview ('/outbound/privateerpress.com');">Ashlynn d&#8217;Elyse</a>, </span><span class="name"><a href="http://privateerpress.com/warmachine/gallery/mercenaries/warcasters/captain-bartolo-montador" onclick="javascript:pageTracker._trackPageview ('/outbound/privateerpress.com');">Captain Bartolo Montador</a> or </span><span class="name"><a href="http://privateerpress.com/warmachine/gallery/mercenaries/warcasters/fiona-the-black" onclick="javascript:pageTracker._trackPageview ('/outbound/privateerpress.com');">Fiona the Black</a>.  The latter would be problematic because she&#8217;s a Thamaarite and I couldn&#8217;t field the Precursors with her so her army would be filed with solos.  Not exactly optimal, but doable.</span></p>
<p><span class="name">Since it appears that the league no longer restricts you from running more than one faction, it might be worth trying out for fun or during a casual match.  Plus, Meg, the Mule and the Mariner aren&#8217;t seeing much table time in MkII.</span></p>
<p><span class="name">Since bonus time comes &#8217;round but once a year, I might as well gorge while I can.  Right?</span></p>
<p><span class="name">My property tax bill might argue that.<br />
</span></p>
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		<title>A Puzzle</title>
		<link>http://gamer-geek.com/?p=273</link>
		<comments>http://gamer-geek.com/?p=273#comments</comments>
		<pubDate>Thu, 14 Jan 2010 19:38:10 +0000</pubDate>
		<dc:creator>kingmob</dc:creator>
		
		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://gamer-geek.com/?p=273</guid>
		<description><![CDATA[On January 23rd I plan on attending the Warmachine MkII Prime: Resurgence release tournament at the Dueling Grounds.  I won&#8217;t go into breathless detail about the format, but it certainly presents some interesting list formation challenges:

It&#8217;s an escalation format: lists progress from 25 points the first match, 35 the 2nd and 50 all subsequent matches.  [...]]]></description>
			<content:encoded><![CDATA[<p>On January 23rd I plan on attending the Warmachine MkII Prime: Resurgence release tournament at the Dueling Grounds.  I won&#8217;t go into breathless detail about the format, but it certainly presents some interesting list formation challenges:</p>
<ul>
<li>It&#8217;s an escalation format: lists progress from 25 points the first match, 35 the 2nd and 50 all subsequent matches.  based on the number of confirmed players, there&#8217;ll be at least 4 rounds.</li>
<li>List restrictions include: no character models or epic casters  EXCEPT for those in MkII Prime (in other words, just the mercs); upgraded character &#8216;jacks only at the 35 point level; and lists must maintain the same units from point value to point value.</li>
<li>The Gain Ground scenario entails 3 control areas from north to south on the table.  Control of those areas earns the player 1 -3 (from closest to farthest) points starting at the end of the 2nd player&#8217;s 2nd turn.  &#8216;Caster kill also applies as a victory; the control points used to break ties.</li>
<li>Turns are timed.</li>
</ul>
<p>Up for grabs: store credit and the new MkII faction coins.  Having won an old-school Cygnar coin last year I&#8217;m just a tad eager to repeat that success.  I doubt I&#8217;ll win or even place in the top four, but I sure would like that shiny coin.  I think there&#8217;ll be at least 2 other Cygnar players in attendance, so I better get my army lists just right.</p>
<p>Luckily, my new stuff has already shipped from Mini War Gaming, so I&#8217;ll have it ready in plenty of time should I have to use some of it (although I&#8217;ll have to locate the ATGM Officer before then).  I&#8217;ve been wracking my brains over the past couple of days over my lists and in light of the scenario, I&#8217;ve decided to make a scenario wins my primary objective.  That isn&#8217;t to say, however, that I shouldn&#8217;t be ready to go for an assassination.  List considerations:</p>
<ul>
<li>Advancing into, and holding, the centre objective.  This is where the points are, or more likely, where you&#8217;ll want to stop your opponent from geting any.  Fast, survivable models need to get up into this area and hold it from at least turn 2 onward.</li>
<li>Denying point in their &#8220;home&#8221; zone.  It&#8217;s pretty unlikely that either player will completely seize the zone farthest from them, but the least you can do is have something to get in there and contest at the last minute.</li>
<li>The problem of stealth.  As usual, agile, unhitable at range models will play havoc with your plans.  This is especially true in a scenario like this.</li>
<li>Flankers.  Lanes to the left and right of the zones will be largely open, perfect for swift moving solos or cavalry to run up on you.</li>
</ul>
<p>I&#8217;ve narrowed down my &#8216;casters to Stryker, Siege or Haley.  All three are excellent toolkits for dealing with any kind of force composition.  However, only one can really dish out the punishment and bring excellent support to your army at the same time.  Can you guess who?</p>
<p>The answer will come in the next post.</p>
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