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Total. Player. Kill.

September 8, 2008

total-player-kill

Horrible, horrible words to both player and DM alike.  Unfortunately, this is exactly what happened in this weeks D&D game.  I have never experienced this in any RPG I’ve ever run, and the sour taste it left in my mouth has lead me to one, inescapable conclusion: modules suck.
Here’s the scenario: the party enters the [...]

Written by kingmob | Filed under: 4E DnD | Comments (2)

We Actually Played a Game!

August 7, 2008

we-actually-played-a-game

The stars were finally right on Saturday night: we managed to kick off the first session of our 4E DnD campaign. To ease ourselves into the new rules, and to shake off the cobwebs, I ran the first two encounters from Keep on the Shadowfell over the course of 2.5 hours. Even though [...]

Written by kingmob | Filed under: 4E DnD, PnP | Comments (0)

Reasons for “Living”: Weeks in the making!

July 28, 2008

reasons-for-living-weeks-in-the-making

It’s not like there isn’t stuff goin’ down all up in the geekosphere these days, it’s just that time has been at a premium. Here’s some recent things that bring joy to heart:

I rarely click Google ads, but this one was quite a surprise (seeing as I has searching for something else with geek [...]

Written by kingmob | Filed under: 4E DnD, MGS 4, Reasons for "Living" | Comments (0)

4E on the Horizon

May 26, 2008

4e-on-the-horizon

In a week and a half’s time, the 4th edition of the venerable Dungeons and Dragons rules will be on sale.  I’ve owned every damn version, most recently running two abortive Eberron campaigns under 3.5, and I can honestly say I’m excited for June 6.  There are other systems I want to run (like Dark [...]

Written by kingmob | Filed under: 4E DnD, PnP | Comments (0)